Mechanics

There are many mechanics, both in combat and out of combat in the game. This list will show all of them.

If you know more mechanics then please add them!

General Moves
These are always seen in nearly every weapon in the game. There are a few exceptions, such as the Traffic Cone and Alarm Gun.

Jab
A jab is a normal attack hit where the player clicks the left click button. The result will be a fast, but not so powerful hit to their opponent.

Charging Attack
Charging your attack increases the amount of damage you deal depending on how long you charge it and the weapon you use. Keep in mind, hitting an opponent on their back will do more damage.

Blocking
The blocking mechanic can be used with any combat item. Just equip it and hold right click. When someone performs a melee attack on you whilst you are blocking, it will stun them and vice versa.

Stun
Pressing “Q” while moving forward towards someone that is blocking will stun them. As well as getting punched or scratched whilst blocking. It will play a short animation and it will freeze you in place for a little bit.

Infected
Whenever you step into a puddle for a few seconds, you will get infected. When someone that is an infected presses “R” on you while your health is low, you will also get infected.

When infected it will play an animation and your character will turn you into an animal of the corresponding away you got infected (i.e. stepping into a white puddle turns you into a white latex). If you are infected by a player, you will match their animal type. All of your combat items you collected whilst being a survivor will be lost, and your fists will be replaced with claws. If auto-gib is enabled on you, puddles cannot transform, but rather you will immediately die when the animation plays.

When your opponent is attacking:
One option you have is to block their attack by holding right click, stunning them if they try to hit you. Another maneuver you can play is quite risky, but can be worth it. Instead of blocking or attacking back, you can go over and shove them, which makes them be stunned if they are faking their attack with a block instead. A third thing you could do is simply just to attack them as well, but this can result in a stun on your part.

When your opponent is blocking:
If the opponent is blocking while you are attacking, you can go behind them and hit their back. This is your opponent's weak spot (and also yours) so you will overpower the block and the game will register your hit and do damage (unless they turn around in time). Another thing you can do to counter a block while attacking is blocking as well, and then immediately switching to shove. This is probably advanced and hard to do, but if you can, you will be able to stun your opponent, giving you the advantage.

When your opponent is shoving:
These are probably the most annoying opponents, as they  won't  let you block. Since they are usually just focused on one thing, all you have to do is attack them repeatedly. Since they expect you to block, this will be perfect as they will probably retreat from the damage you dealt.

Combos
Combos are quite advanced and require complete focus. Combos are where you stun your opponent and repeatedly damage them in a pattern. Here are a couple combos you can do:

The Shove-Stun:
Most common combo to encounter. If you are the one doing the combo, shove your opponent when they are blocking, then damage them. As they are about to recover, chances are they will block again. Shove as they begin to move again, which will cause them to become stunned once again if they block. Repeat these and you should get a nice combo if you know what you're doing. A way to counter this combo if you are the victim is to run towards them, turn around, hit their back once, and get back into the fight.

The Counter-Block:
Quite self-explanatory. When your opponent has a charge attack ready, go in with a charge attack, but fake it. As soon as you reach each other, you switch to a block. They will most likely try to attack you, but since you are blocking, they will become stunned. Hit them as much as you'd like, but make sure as their about to recover, have your block ready. They might try to hit you again, resulting in them being stunned again. Repeat this process and you should get your combo! A way to counter this is to shove your opponent when you recover.

' You can mix up these two simple combos to be more successful while fighting. '

Status Effects
Certain status effects happen when you are hit with any weapon besides the fists now. They will appear above your health bar.

Bleed: Causes you to lose health over time, around 4-5 HP. Lasts 10 seconds. Has the image of 3 blood droplets.

(Note: You can  NOT  die from the bleeding effect, the bleeding stops, but effect remains, until you reach 1 HP.)

Cripple: Causes walkspeed to lower (undiscernible amount). Lasts around 8 seconds. Has the image of 3 arrows pointing down.

Expose: Causes the exposed target to take a bit more damage with the next hit (undiscernible amount). Lasts around 3 seconds. Has the image of a shield with an X symbol over it.

As far as we know, these effects do not stack, but they reset the de-buff timer when hit with the appropriate weapon that causes it.